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cali

(114,904 posts)
Sun Jun 29, 2014, 06:47 AM Jun 2014

Facebook manipulated users' moods in secret experiment to show bad moods spread

Facebook manipulated the emotions of hundreds of thousands of its users, and found that they would pass on happy or sad emotions, it has said. The experiment, for which researchers did not gain specific consent, has provoked criticism from users with privacy and ethical concerns.

For one week in 2012, Facebook skewed nearly 700,000 users’ news feeds to either be happier or sadder than normal. The experiment found that after the experiment was over users’ tended to post positive or negative comments according to the skew that was given to their newsfeed.

The research has provoked distress because of the manipulation involved.

Studies of real world networks show that what the researchers call ‘emotional contagion’ can be transferred through networks. But the study is evidence that the effect can happen without direct interaction or nonverbal clues.

<snip>

http://www.independent.co.uk/life-style/gadgets-and-tech/facebook-manipulated-users-moods-in-secret-experiment-to-show-bad-moods-spread-9571004.html

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Facebook manipulated users' moods in secret experiment to show bad moods spread (Original Post) cali Jun 2014 OP
This is what ALL media does. This is the basis of interruption-based advertising and KurtNYC Jun 2014 #1
anyone who thinks it's THEIR newsfeed is deluded ProdigalJunkMail Jun 2014 #2
This is the third littlemissmartypants Jun 2014 #3
I'm less annoyed by this... Orrex Jun 2014 #4
Worse yet are the low-IQ word games, such as- Snarkoleptic Jun 2014 #6
Interesting--I'll check it out. Orrex Jun 2014 #7
I know the week they kept posting Republican themed comments, Baitball Blogger Jun 2014 #5
Someone ought to study the mood of people who hang out on political message boards groundloop Jun 2014 #8

KurtNYC

(14,549 posts)
1. This is what ALL media does. This is the basis of interruption-based advertising and
Sun Jun 29, 2014, 07:40 AM
Jun 2014

the way that wars and other policy changes are sold.

It is also a big part of the business model of FB. In 2010 Farmville had 84 million users. Much like the psychological engineering of Las Vegas, Farmville used the maxim of the sunk costs fallacy to extract profit from a game that starts out "free."

Farmville is a valuable tool for understanding your weakness in the face of loss. The sunk cost fallacy is the engine which keeps Farmville running, and the developers behind Farmville know this.
...
Within a few minutes, you’ve done everything which can be done on your first garden, but there are hints all over the screen portending a fully functioning Texas-ranch-sized megafarm, should you plant your seeds well. Once you learn you must wait at least an hour or so to continue, you start clicking around and find you have coins and cash which can be spent on trees, plants, seeds, an impressive bestiary of jaunty fantastical creatures and a bevy of clothes, devices, buildings and props. You have just enough currency when the game starts to buy a caramel apple tree or some honeybees, but the nice stuff like pink tractors and magic waterfalls, will have to wait until you’ve played the game a while. If you stay vigilant, checking back throughout the day to see how close your strawberries are to being ripe or if a wandering animal has visited your feed trough, you can earn more virtual currency and advance in levels and unlock more stuff. You’ll need to plant and plow and harvest to advance, most of which is also an investment in something which must be harvested…later.

This is the powerful force behind Farmville. Playing Farmville is a commitment to a virtual life form. Your neglect has consequences. If you don’t return, your investments die and you will feel like you wasted your time, money and effort. You must return, sometimes days later, to reap the reward of the time and virtual money you are spending now. If you don’t, not only do you not get rewarded, you lose your investments.


http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/

Manipulating moods is old school by comparison. Religion, politics, marketing and romance all manipulate moods toward a specific goal. Facebook has much more data about many more people than most prior data pools. Their data feed algorithms keep you in a bubble of whatever you "like."

ProdigalJunkMail

(12,017 posts)
2. anyone who thinks it's THEIR newsfeed is deluded
Sun Jun 29, 2014, 07:46 AM
Jun 2014

FB is an advertising/data collection tool... use it with that knowledge and it can be ok...

sP

Orrex

(63,185 posts)
4. I'm less annoyed by this...
Sun Jun 29, 2014, 07:58 AM
Jun 2014

than by the dozens and dozens of the "which (Lost character, zoo animal, coffee flavor) are you?" updates I've had to slog through.

Snarkoleptic

(5,997 posts)
6. Worse yet are the low-IQ word games, such as-
Sun Jun 29, 2014, 09:21 AM
Jun 2014

Bet you can't name a city that doesn't have the letter "A" in it's name.
or
Bet you can't think of a person's name that doesn't have a letter "I" in it.

I now use F.B. Purity to clean up and customize the appearance of my Facebook feed.
It's free, has lots of options and works great.

https://addons.mozilla.org/en-US/firefox/addon/fb-purity-cleans-up-facebook/

Orrex

(63,185 posts)
7. Interesting--I'll check it out.
Sun Jun 29, 2014, 09:50 AM
Jun 2014

The other gimmick that has lately annoyed me takes the form of a list with an amazingly amazing entry, such as "ten people doing amazing things--number 6 totally freaked me out!"

Puh-leeze.

groundloop

(11,517 posts)
8. Someone ought to study the mood of people who hang out on political message boards
Sun Jun 29, 2014, 09:56 AM
Jun 2014

Seems like we can be a pretty pissy bunch at times. I suppose reading about and discussing the latest right wing outrage will do that to you.

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