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uppityperson Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:48 PM
Original message
"Tetris" might blunt mental trauma
Edited on Sat Jan-10-09 02:44 PM by uppityperson
Source: PLoS via LA Times via SeattleTimes

Aficionados of the video game "Tetris" describe the manipulation of its geometric shapes as mind-bending, time-expending and utterly absorbing. But an inoculation against the mental anguish of war memories? A study published in the latest issue of the online journal PLoS One found that research subjects who played "Tetris" immediately after witnessing a traumatic event were less likely than those who did not play "Tetris" to experience disturbing, intrusive memories.

Such distressing flashbacks are a key symptom of post-traumatic stress disorder (PTSD), a psychiatric diagnosis conferred on as many as one in five U.S. military personnel returning from Iraq and Afghanistan. Effective treatments for the disorder — or better yet, preventive measures — are in high demand.

In the study at Oxford University's department of psychiatry, 40 subjects between 18 and 47 viewed a 12-minute film that included horrific images of physical injury and death. After a half-hour break during which subjects filled out forms, 20 subjects were set before a computer screen to play "Tetris" for 10 minutes. The remaining 20 sat quietly with nothing to do.

The game players reported fewer flashbacks to the gruesome scenes of injury and death than did the do-nothings in the 10-minute period of play. But in a daily diary all subjects kept for a week after viewing the film, "Tetris" players reported fewer flashbacks to the film's upsetting content than did those left to entertain themselves. Tested for PTSD a week after watching the film, the "Tetris" players showed significantly less evidence of trauma than did the control group.


Read more: http://seattletimes.nwsource.com/html/health/2008611987_tetris10.html



Direct link to PLOS One abstract/Study: http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0004153


I thought this interesting and am trying to figure out why it works. Maybe it forces those brain neurons into another way of interacting, another pathway, different chemicals leading to different patterns?

I'm not sure how this would work in war situations, perhaps they need to have intense focusing simple video games like this at bases? And then there is disasters and for abuse situations? I hope someone does more research into this as, aside from it being high tech (computers) it seems low tech and non-intrusive way of possibly mitigating some trauma.

Note to Jr who mocks me for playing my "silly little games", I'm actually doing therapy on myself.
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YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:50 PM
Response to Original message
1. Tetris is the only video game to invade my dreams.
There is something about it...
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ogneopasno Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 06:24 PM
Response to Reply #1
21. Me too. I dream about the L shaped ones most of all.
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David__77 Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jan-11-09 01:05 PM
Response to Reply #21
28. Yep, the L shape is haunting lol...
I'm serious.
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ogneopasno Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jan-11-09 06:56 PM
Response to Reply #28
29. It is! Sometimes I need a left-pointing one, and all I get are the right ones...terrible...
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recoveringrepublican Donating Member (779 posts) Send PM | Profile | Ignore Sat Jan-10-09 09:00 PM
Response to Reply #1
24. Too funny. Same thing happened to me. nt
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donco6 Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:51 PM
Response to Original message
2. It probably just delays the categorization of the scenes.
I'd retest them months and years later and see what happens.
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uppityperson Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:58 PM
Response to Reply #2
5. That would be a good idea for a later research project.
See how permanent it is. Maybe it would give someone time to get other mental health care? Oh yes, Obama, please would you fund more mental health care as it is severely needed?
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patrice Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:51 PM
Response to Original message
3. Tetris is VERY soothing, waaaaaaaay better than TV.
Star Trek predicted Tetris.
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Juche Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 01:58 PM
Response to Original message
4. neurology is so cool
Because things are interconnected in ways you'd never expect. EMDR, which involved shifting your vision rapidly from left to right is also used to treat PTSD. The mechanism is supposed to involve the fact that moving your eyesight from left to right helps increase activity in the hippocampus, which is involved in processing memories.

Beta blockers are also being investigated as a way to prevent PTSD.

balance exercises are used to fight dyslexia because it increases activity in the cerebellum.


So learning to balance and juggle fights dyslexia, playing tetris and shifting your eyesight from left to right fights PTSD, and breathing slowly (meditation) fights stress. Fun shit.

http://news.bbc.co.uk/2/hi/health/7813637.stm

"Tetris may work by competing for the brain's resources for sensory information.

"We suggest it specifically interferes with the way sensory memories are laid down in the period after trauma and thus reduces the number of flashbacks that are experienced afterwards."



If that is the case, you'd assume something else would provide more of a sensory overload.


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Solon Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:11 PM
Response to Original message
6. Well I guess this kinda explains how this gameboy ended up in this condition...
http://www.youtube.com/watch?v=EBeTXPaewMo

It was in a barracks that was bombed in the Gulf War.
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bertman Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:16 PM
Response to Original message
7. The testing methodology sounds flawed. Shouldn't they have had at least one group that was
distracted for ten minutes by some activity other than playing Tetris? Would watching ten minutes of March of the Penguins have had the same de-sensitizing effect as playing Tetris?

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uppityperson Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:30 PM
Response to Reply #7
9. More studies are needed, but thought it interesting and worth a look at.
Indeed more studies are needed, including an over time one, and varied other ones like what you post. I think it is interesting that they did this study and hope they continue looking into things like this as "low tech" (so to speak) non-intrusive treatments are a good thing.
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guyton Donating Member (370 posts) Send PM | Profile | Ignore Sat Jan-10-09 02:31 PM
Response to Reply #7
10. "..sat quietly with nothing to do"
yeah, the non-tetris folks just sat and contemplated what they'd just seen ... oops!

suspect any distraction would have been the same as tetris.
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bertman Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:34 PM
Response to Reply #10
11. Yes, I agree. How they can claim this is a scientific study is beyond me.
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uppityperson Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:41 PM
Response to Reply #10
12. Link to PLOS One abstract and article...
http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0004153
Discussion

Our data demonstrate that recently formed sensory-perceptual memories are vulnerable to manipulation 30-min following watching a traumatic film. Why more precisely might visuospatial computer games be effective in reducing at least analog flashbacks following trauma? In accordance with the longstanding psychological model of human memory–the working memory model <13>, <18>–<20>, <41>, <42>, we propose that strategic, selective interference with the consolidation of recently triggered visual memories occurs via the demand on the player's limited visuospatial working memory resources. The major clinical theories of PTSD <2>, <43>, <44>, <45> converge to suggest that there are two forms of processing that occur simultaneously for any given traumatic event: (1) the sensory-perceptual processing of the trauma e.g. the sights and sounds experienced during a car crash; (2) verbal or conceptual processing e.g. making sense or a coherent narrative about what is occurring. It is information from sensory-perceptual processing that provides the foundation for flashback images. Clinical models of PTSD propose that the relative balance of sensory-perceptual versus verbal/conceptual processing of a traumatic event determines whether flashbacks are formed, whereby a skewed balance towards sensory-perceptual aspects of the trauma is pathological.

When viewing traumatic film stimuli, the type of sensory-perceptual focus engaged in is predominantly visual (rather than say olfactory or auditory). To interfere with this type of visual processing we need to target what are known cognitively as ‘visuospatial’ resources <19>. That is, visuospatial tasks that use the same type of processing as do visual flashbacks will interrupt memory consolidation of those flashbacks by competition for the same limited cognitive resources <24>. Thus, by selectively interfering with visual sensory-perceptual processing of the traumatic film via visuospatially demanding cognitive tasks, subsequent analog flashbacks are reduced. Note, this is not the same as simple distraction, since other types of tasks such as verbal tasks during traumatic films are predicted (and have been shown) to lead to increased flashbacks <23>, <24>. Our data is the first indication that the manipulation of visuospatial processing in the consolidation phase of recently activated trauma memories can serve to modulate future intrusive, involuntary flashbacks (despite leaving voluntary memory intact). “Tetris” participants experience fewer intrusions even while playing the game, supporting the competition for resources rationale. Significantly, we demonstrate that the visuospatial task conducted 30-min post-exposure to traumatic stimuli is effective in reducing flashbacks of that trauma as well as associated clinical symptomatology over 1-week.

Interestingly, the clinical literature offers potentially converging support for these findings. Eye Movement Densensitization and Reprocessing (EMDR) is an empirically-supported treatment for established PTSD <10>. During this therapy, the patient undergoes a series of eye movements whilst holding an intrusive traumatic memory in mind, leading to a reduction in the emotionality and vividness of the unpleasant mental image. One of several possible accounts of how EMDR might work is that the eye movements draw on visuospatial processing <18>, <46>, <47> and thus provide a dual task competing specifically for resources with the trauma imagery, reducing its impact. Our proposal similarly draws on a working memory rationale for how “Tetris” may affect flashback formation in a modality specific manner <48>, though emphasizes all the senses involved in imagery (not just the visual modality). However, a critical difference between the current experiment and EMDR is that EMDR is used for treating existing flashbacks in PTSD (at least one month post-trauma), but is not intended to be used during the memory consolidation phase targeted in the current study. Our interest in the immediate aftermath of trauma is to understand preventative (rather than just curative) measures to the development of PTSD flashbacks.

Speculatively, the effects of “Tetris” may not be limited to the immediate post-trauma period during which it is played but may even continue to compete for visuospatial resources later. For example, it has already been demonstrated <30> that images of “Tetris” can intrude during sleep-a period during which memory consolidation is known to occur. Future research is required to examine the precise mechanisms of action by which “Tetris” reduces flashbacks to trauma. We predict that a verbal task would not have comparable effects and may even worsen flashbacks. Thus future studies should compare both a visuospatial task (e.g. “Tetris”) with a verbal task (e.g. a verbal computer game) against a no-task control group.

Our alternative and novel approach of using cognitive visuospatial tasks, rather than pharmacological means to reduce flashbacks following trauma aims to deal directly with the consolidation and potentially, reconsolidation, of such intrusive imagery in an ethical, safe and economical way. We suggest this approach could be harnessed as a ‘cognitive vaccine’ to inoculate against escalation of flashbacks contributing to full blown PTSD. Further research is required but potential clinical applications of our paradigm include use by emergency services in the early post-trauma period, e.g. to victims of rape or delivering such tasks to populations subject to regular trauma exposure e.g. firefighters or those involved in armed combat. To better map the horizons of human memory, we should further delineate the clinical possibilities offered by cognitive theory to reduce pathological aspects of memory, such as flashbacks...(rest of article @ link)
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moggie Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 02:26 PM
Response to Original message
8. Now try this with Little Big Planet
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machI Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 03:05 PM
Response to Original message
13. The benefits could be similar to Acupuncture, only for the mind. n/t
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Whoa_Nelly Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 03:36 PM
Response to Original message
14. This calls for the Tetris Smileys!



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uppityperson Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 04:05 PM
Response to Reply #14
16. that is very fun. I am feeling less stressed out already! eom
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patrice Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 04:45 PM
Response to Reply #14
17. LOVE it!! That's even soothing to just watch! BTW,what did that little green TS do to the gold one?
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Whoa_Nelly Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 05:51 PM
Response to Reply #17
18. Don't know...maybe kissing it?
The gold one makes a weird face right after.
You can watch it again when it's done by clicking on the Yes at the bottom. :hi:




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truedelphi Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 04:01 PM
Response to Original message
15. UppityPerson - yr last sentence about "Jr" mocking you
I remember an article about one of America's most succesful inventors. He was constantly coming up with small novelties and gadgets. He would produce, patent and market a million dollar fad item (think of something like Rubik's Cube") and then when it's popularity was assured, he'd go off to the den and play three days of Solitaire.

Afterthose three days, he'd leave the den with his next big breakthrough invention.
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NashVegas Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 05:52 PM
Response to Original message
19. Am I The Only One Who Looks At This And Thinks, "Great, We're Studying Ways to Create a Remorseless
Army of zombies who can commit any atrocity, then go play a video game and get over it?"

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EFerrari Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 06:07 PM
Response to Reply #19
20. Wouldn't work the other way around? Traumatized people are more often
cut off from rational processes? Wouldn't trauma interfere with your ability to feel remorse and connect it rationally to an action or actions?

Please don't take my tetris away! lol
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NashVegas Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 07:05 PM
Response to Reply #20
22. Can There Ever Really Be
A rational solution to an emotional problem? I used to believe so, but personal PTSD experience says 'no.'

And I wouldn't dream of taking your Tetris ...
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XemaSab Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 08:25 PM
Response to Original message
23. My mom is somewhat of an expert on PTSD and a CONFIRMED Tetris addict
She suggested that Tetris is meditative, and might produce brain wave patterns akin to meditation.
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carlyhippy Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Jan-10-09 10:27 PM
Response to Original message
25. OMG that game was horribly addictive for me
I stayed up til 2 a.m., eyes dry from not blinking, even after I went to bed still saw those blocks
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NJCher Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jan-11-09 01:20 AM
Response to Original message
26. Hillary Clinton was a Tetris fan
I don't know if she was an addict but I know she played the game a lot on airplanes.

I used to be addicted to it.

It appeals particularly to women, but I don't know why.



Cher
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skooooo Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jan-11-09 11:58 AM
Response to Original message
27. Study the science of EMDR..

...I bet there's something similar going on. Something about it helps balance both sides of the brain.
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mainegreen Donating Member (1000+ posts) Send PM | Profile | Ignore Sun Jan-11-09 07:25 PM
Response to Original message
30. Tetris CAUSES mental trauma.
Fools.
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