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That's probably heresy, but I'm not ashamed to say it. The thing is, Resident Evil & Silent Hill are apples and oranges...Resident Evil is a campy homage to Romero zombie flicks, and the first one worked wonderfully well as that. We'll have to agree to disagree on the "strongness" of RE's run; similar to a situation with another certain other genre-inventing game of theirs, Capcom went to the well one too many times and gleefully drained it dry until the series spiralled into a complete and utter parody of itself, and people the world over ceased to care (it's no coincidence that, like this certain other game, RE also made an abysmally foul movie that had little to do with the actual game). I mean, not even the biggest RE fan I know, my boyfriend, can defend a game like Code: Veronica X with a straight face. IMO, Devil May Cry (which started its development as a Resident Evil game IIRC) was a far better Resident Evil game than any of the Resident Evil sequels. (As an aside, it was also a better Castlevania game than anything since Symphony of the Night :P) Then again, DMC is another series that has probably jumped the proverbial shark. Goddamn you Capcom, why can't you quit while you're ahead?! Oh, and don't get me started on that asinine, counter-intuitive control scheme. It'd be a lot more fun to shoot the zombies if, you know, I could point my gun at them without running into the walls because pressing up makes Jill go backwards. Just...ugh.
I will admit to being completely "meh" on the Silent Hill games. They are on the whole less visceral than RE and focus on the psychological horror. The two series take vastly different approaches to the idea of "survival horror". Silent Hill made me feel like I was watching a Japanese horror film, and I'm not really a fan of those, so it never appealed to me. It just wasn't fun to me; it just felt really pretentious and I could never put my finger on why, exactly.
Eternal Darkness: Sanity's Requiem was a beautifully crafted love letter to H.P. Lovecraft fans, and since I'm one, I adored it. The sanity system, which could have been a stupid gimmick in the hands of, say, Capcom, added a dimension of freaky "wtf-ness" to the game that was genuinely creepy and fun. Not to spoil it if you haven't played it, but the hidden "real" ending of the game that you get if you play through all three possible paths is probably the most fucked up ending I've seen in a game, and I mean that in a good, "shit I can't believe they had the cajones to go there" kind of way. It was awesome.
This game is tragically underrated. I hope there will be sequels but I don't think that's too likely since I don't think Silicon Knights is developing for the Cube anymore. :(
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