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War Games: Army Lures Civilians By Letting Them Play Soldier

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question everything Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Jul-29-08 12:46 PM
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War Games: Army Lures Civilians By Letting Them Play Soldier
The Wall Street Journal

War Games: Army Lures Civilians By Letting Them Play Soldier
Recruiters Bring Lifelike Videogame To Amusement Parks, and Kids Love It
By JOSEPH DE AVILA
July 28, 2008; Page A1

(snip)

The Virtual Army Experience -- a traveling exhibit of the U.S. Army -- has been touring the country for the past year and a half, stopping at amusement parks, air shows and county fairs. The Army, which collects information from the thousands of people who play the game, says it's an innovative way to reach a new audience. But critics don't like the idea of the military using giant videogames as a recruiting tool. While the Army met its goal of adding 80,000 new soldiers last year, it faces a tough recruiting environment. These days, "parents are less likely to encourage their children to consider military service," said Douglas Smith, a spokesman for the U.S. Army Recruiting Command.

The Virtual Army exhibit is based on a videogame the Army began developing in 1999, after missing recruiting goals. Not only do videogames give the Army a new way to relate to the public, they also present "an opportunity to shape their tastes," said Col. Casey Wardynski, director of the Army's Office of Economic and Manpower Analysis at West Point. The Army spent about $9 million building four versions of the Virtual Army Experience, Col. Wardynski said. It cost $9.8 million last year to operate the exhibits. This year, the main exhibits will visit 40 events. The smaller "Delta" version will visit 31 separate events.

(snip)

The Virtual Army set up camp for nine days this month outside the Six Flags Great America amusement park here (Gurnee, IL). Ads throughout the theme park touted the Army's attraction. One read: "Bumper cars or fully loaded Humvees?" A chain-link fence cordoned off the Army's 19,500-square-foot exhibit.. Those who want to try the game are asked for their age, address, phone number and email, and the information is entered into a database. Players are also asked whether they want to join or learn more about the Army. Local recruiters can contact promising leads, if they are at least 17, within 24 hours.

Players file into an air-conditioned trailer, filled with computers and Xbox 360 consoles, where they wait to be briefed. Then Staff Sgt. John Harper explains the mission: Genocidal indigenous forces are attacking international aid workers. It's up to the players to protect them. Participants enter a dark, inflatable dome. They climb into one of six modified Humvees or two Black Hawk helicopters. Each vehicle, mounted with fake M-249 Squad Automatic Weapons and M-4 rifles, faces three huge screens where the videogame is projected. Players fire air-pressured guns, meant to mimic the recoil and kickback of real ones. The ethnicity of the bad guys they shoot at is ambiguous. The rat-a-tat-tat of gunfire blares from the game's speakers and the Humvees shake from the simulated blasts of roadside bombs. Some participants hoot and holler. Despite the nature of the game, there is no blood or guts on screen. Scores are higher if players only shoot people in uniform; they lose points for firing indiscriminately or at noncombatants.

(snip)


URL for this article:
http://online.wsj.com/article/SB121721198768289035.html (subscription)


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