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charlie and algernon

(13,447 posts)
Wed Jan 16, 2013, 11:34 AM Jan 2013

The Truth About Guns and Video Games (From CRACKED.com)

On December 14, 2012, a psychopath walked into a classroom with an assault rifle and two pistols and opened fired on children for no particular reason -- as though there could possibly be one.

A culture that allows this to happen is clearly a culture that needs some help. And thankfully, it would get that help less than one month later. On January 11, 2013, the vice president of the United States of America sat down to tackle this problem, to take the issue head on, to hash out the role that guns have in today's society ... with a bunch of video game designers.

(SNIP)

The simple fact of the matter is: There is a strong precedent for this kind of reaction. When it comes time to tackle tough issues in the wake of unimaginable tragedies, politicians are at just as much of a loss as we are. But it's their job to act, so they start throwing wild swings, hoping they're going to hit the right target but too scared to open their eyes to see where the punches land. And while Biden's talks with video game designers are certainly tangential, and maybe demonstrate some skewed priorities...he ain't wrong.

We gamers make it seem like Biden is somebody's drunken uncle, setting out to explain the birds and the bees once and for all, and then 15 minutes later he's rambling about Vietnam and how they don't build cars like they used to. When the truth is, while Biden's not exactly hitting the nail on the head, he's at least swinging at the right board: The thing gamers absolutely hate to admit is that modern games probably do have some connection to gun violence. It's just a matter of correlation, not causation.


Much much more here: http://www.cracked.com/blog/the-truth-about-guns-video-games/


The language is a bit rough and he does use a couple words that are banned on DU, but it's a good read and he makes some good points.

13 replies = new reply since forum marked as read
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randome

(34,845 posts)
1. It's nearly always more than one thing in a problem of this magnitude.
Wed Jan 16, 2013, 11:37 AM
Jan 2013

I agree we need to look at cultural worship of violence. But that position nearly always gets dragged into anecdotal 'evidence' that proves nothing and then it becomes a back-and-forth argument with nobody the wiser.

Everything needs to be on the table but guns need to be front and center.

charlie and algernon

(13,447 posts)
2. of course there is
Wed Jan 16, 2013, 11:41 AM
Jan 2013

he's looking at one of those problems, admitting that it actually might be a problem, and attempting to tackle that problem and provide some kind of solution.

Gun manufacturers, education professionals, mental health professionals, and yes, even video game designers all need to be at the table.

 

randome

(34,845 posts)
3. I agree with you. I wasn't trying to deflect or defend anything.
Wed Jan 16, 2013, 11:48 AM
Jan 2013

Even Hate Radio needs to be on the table.

Confusious

(8,317 posts)
5. There are already ratings on the games
Wed Jan 16, 2013, 12:14 PM
Jan 2013

If kids get them, then you have to put the blame where no politican wants to.

The parents.

 

randome

(34,845 posts)
6. Then maybe the ratings need strengthening. Or penalties increased.
Wed Jan 16, 2013, 12:21 PM
Jan 2013

I don't know. I DO know that we are surrounded by hate and gratuitous violence, 24/7.

Regardless of whether or not that contributes to already mentally disturbed individuals, it's something we need to address, IMO. Tone down the Hate Radio, the torture porn movies and, yes, the glorification of killing in videogames.

That doesn't mean taking anyone's games away from them. It's about finding ways to address the climate.

Confusious

(8,317 posts)
7. How will you strengthen the ratings?
Wed Jan 16, 2013, 12:28 PM
Jan 2013

If the game has an M on it, that means anyone below a certian age cannot buy it.

If the parents buy it, so much for the rating system. The parent rumps the entire system.

Are you going to raid peoples houses, or ask for proof that no one under 18 lives in the house, and then deny them if they can't prove it or if there is?

Another thing that bothers me is the idea that we are automations, that we absorb everything with no thought as to how, why where when. We see violence, we must be violent in reaction.

I think that idea is bullshit.

 

randome

(34,845 posts)
8. I agree that idea is bullshit.
Wed Jan 16, 2013, 12:34 PM
Jan 2013

But the climate of gratuitous violence and torture porn and hate radio can have an effect without being a primary cause of any specific action.

There are studies, of course, that point to either side of the issue.

And of course I don't support raiding people's homes. I meant penalties for sellers. I don't know what a perfect answer on this might be but I do think it's something that needs to be examined.

People who see 'gaming' as a way of life, IMO, give me pause. I don't think it's healthy for the individual and I don't think it's healthy for society.

Looking at the issue won't cost anything.

Confusious

(8,317 posts)
9. People who see 'gaming' as a way of life, IMO, give me pause
Wed Jan 16, 2013, 12:43 PM
Jan 2013

It's not "a way of life." it's a hobby.

One I partake in.

If I'm not at school, not doing homework, not responding on this board, not watching a show I like, not at work, not out with friends, not working on some other project, not sleeping or eating or playing with a pet, I'll probably be playing a game.

If you read somewhere, probably a lazy reporter who didn't take the time to step out the door, that it's a "way of life," it's just not true for MOST ALL gamers.

Of course, there are the obsessives, but then again, maybe you think they should find something more acceptable, like chasing celebrities in hollywood?

What's REALLY not healthy is our obsession with celebrities and being famous at any cost.

Maybe that has a part in things?

 

randome

(34,845 posts)
12. The more life-like the games become, the more readily obsessives will latch onto them.
Wed Jan 16, 2013, 12:51 PM
Jan 2013

We have a lot of obsessions in this country, celebrities included. I think the best solution for most of them is to reduce our population to a point where we aren't competing quite so much for resources (jobs, property, etc.). But that doesn't appear too feasible, does it?

I didn't mean to imply that most gamers are obsessed with videogames, it's just a data point that gives me pause. I don't even have numbers on it.

I don't know what the answers to mass killings are but I do think that de-emphasizing violence and torture would help mitigate the problem in some way. It's nothing I can point to and say 'This will fix it.'

But, again, first and foremost come the guns. Then we can look at other factors.

Confusious

(8,317 posts)
13. For me, games are an outlet for frustration and anger
Wed Jan 16, 2013, 12:58 PM
Jan 2013

Give a few pixels a wack, and I'm all better.

People have always been violent. We evolved to deal with a violent world, we just need ways to give an outlet to those emotions.

I could point out the many riots at and after sporting events.

When was the last time you heard about a riot at a video game convention?

backscatter712

(26,355 posts)
10. I'd suggest that the ESRB and MPAA unify their ratings.
Wed Jan 16, 2013, 12:44 PM
Jan 2013

Everyone knows what an R rating means for movies. Sure lots of people ignore the R and take the kids into the latest Saw film, but most parents won't let their kids watch the Saw movies.

You'd think that everyone would know that an M on a video game is the rough equivalent to an R rating on a movie, but never underestimate the stupidity of the average soccer mom...

If games had R ratings like movies, maybe a few more idiot parents would figure it out.

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