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Turborama

(22,109 posts)
Mon Mar 11, 2013, 12:19 PM Mar 2013

EA apologizes for 'dumb' SimCity launch after gamer fury

Source: The Independent (UK)


JAMES LEGGE MONDAY 11 MARCH 2013

In what has become a humiliating return for a legendary computer game, SimCity's developers have apologised for their "dumb" launch, after disastrous glitches and a furious gamer backlash.

The title once set the bar in simulation games, allowing users to create and grow fantasy cities on their computers.

And the new version, launched on 5 March, is – for the first time – intended to be played wholly online, with each city constructed sitting on a chunk of virtual land shared with other players.

Gamers have reported slow installation, long queues to access the communal server, and other problems.

Read more: http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/ea-apologizes-for-dumb-simcity-launch-after-gamer-fury-8529720.html

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EA apologizes for 'dumb' SimCity launch after gamer fury (Original Post) Turborama Mar 2013 OP
Huh. davidthegnome Mar 2013 #1
That actually sounds like The Sims, a different game altogether. eShirl Mar 2013 #2
Definitely "The Sims." sakabatou Mar 2013 #9
Ah. Quite correct. davidthegnome Mar 2013 #63
The Sims in SimCity 4 speak Simlish sir pball Mar 2013 #69
Very Republican... GeorgeGist Mar 2013 #3
Uhm. What? davidthegnome Mar 2013 #64
Do you tell people to get off your virtual lawn, too? Javaman Mar 2013 #15
Get off my virtual... davidthegnome Mar 2013 #65
Iirc, the language's name is Nevernose Mar 2013 #36
They also are giving us a free game of our choosing from the EA catalogue... Comrade_McKenzie Mar 2013 #4
Say "Mass Effect Trilogy" and watch them squirm more Hayabusa Mar 2013 #24
I LOVE Mass Effect - one of the deepest games, ever Baclava Mar 2013 #30
I need to get it Hayabusa Mar 2013 #31
It's available now on Origin NavyDem Mar 2013 #38
The whole trilogy? Dang. (nt) Posteritatis Mar 2013 #41
Nice price, but I can pretty much only do the hard copy version. Hayabusa Mar 2013 #43
Yeah, just took a look at that. NavyDem Mar 2013 #44
Ouch. Hayabusa Mar 2013 #45
Is it actually of our choosing? I just heard "a game from our portfolio," which is kinda vague. (nt) Posteritatis Mar 2013 #39
That's my understanding as well. They won't give away top shelf games, that's for sure n/t Violet_Crumble Mar 2013 #55
For a few hours of REAL fun... eggplant Mar 2013 #5
It's worth comparing reviews as well. sofa king Mar 2013 #7
As I heard on a gamer podcast... Javaman Mar 2013 #18
The thing is that we all know that server capacity should be a non-issue today high density Mar 2013 #33
EA, the Lucas of video games. sofa king Mar 2013 #6
Ah, Lucas eggplant Mar 2013 #11
"If EA made guns, wars would not start." sofa king Mar 2013 #12
Although to be fair to Lucas... eggplant Mar 2013 #16
Monkey Island! Hayabusa Mar 2013 #25
if people buy it at amazon they can get a 100% refund n/t OKNancy Mar 2013 #22
Actually, we already know they were lying about server processing jeff47 Mar 2013 #27
Yep, and more: sofa king Mar 2013 #67
I can't think of any online game that hasn't had at least one fucked up launch Marrah_G Mar 2013 #8
they should sell a limited number of licenses based on server space they have CreekDog Mar 2013 #13
That would be true if other DRM type companies haven't already demonstrated Javaman Mar 2013 #19
I can't think of a major franchise launch that's tanked this badly in, well, ever. (nt) Posteritatis Mar 2013 #40
It's just like fucking Diablo 3 sakabatou Mar 2013 #10
sadly, off line versions of games are pretty much a thing of the past. Javaman Mar 2013 #20
No more single player modes? sakabatou Mar 2013 #23
more than likely no. Javaman Mar 2013 #28
Except L4D isn't supposed to be single-player. It sucks due to its bots. sakabatou Mar 2013 #61
This fiasco might change that ButterflyBlood Mar 2013 #48
Maybe for small titles, but DRM for games is here to stay for the giant games. Javaman Mar 2013 #57
For those who do not know DonCoquixote Mar 2013 #14
Yep. Their thing is micropayments for everything, aggressive DRM, and two-year product cycles Posteritatis Mar 2013 #42
I use to love Sim City. ForgoTheConsequence Mar 2013 #17
Such a coincidence. I just went to amazon this morning to check the reviews OKNancy Mar 2013 #21
I love this 5 star review at Amazon... Violet_Crumble Mar 2013 #26
Perhaps "Hitler" got through to them? MADem Mar 2013 #29
It's amazing how many times the same clip can be used to spoof something davidpdx Mar 2013 #49
The guy that did this one does them for all sorts of stuff. MADem Mar 2013 #50
I thought the one about Obama winning the election was a bit funnier davidpdx Mar 2013 #51
I didn't see that one--was it done from the perspective of the GOP crying? nt MADem Mar 2013 #52
Really you haven't seen this? davidpdx Mar 2013 #53
Who waits in line nine hours to vote??? MADem Mar 2013 #54
lol @ "someone bring me rove" Should have hung all the kochs in the trials. Sunlei Mar 2013 #66
The problem isn't so much EA, it's the industry jeff47 Mar 2013 #32
After the SWTOR flop RandiFan1290 Mar 2013 #34
Flop is a strong word. Arkana Mar 2013 #59
I was really hooked on the PvP RandiFan1290 Mar 2013 #62
chEAt killed the series. And that's too bad because I was looking forward to playing this game. tarheelsunc Mar 2013 #35
I'll just leave this right here. Orsino Mar 2013 #37
Bought the game since I was a forever SimCity fan from the very first installment. beyurslf Mar 2013 #46
I think you made the right choice getting a refund... Violet_Crumble Mar 2013 #56
haha online furious /shouting sims Sunlei Mar 2013 #47
They were too stupid to make it available for digital download. Arkana Mar 2013 #58
Too late for this gamer. Apophis Mar 2013 #60
Meh, it's already on the way to being cracked anyway sir pball Mar 2013 #68

davidthegnome

(2,983 posts)
1. Huh.
Mon Mar 11, 2013, 12:28 PM
Mar 2013

Always hated those games anyway. I remember, years ago, I'd be reading while my sister was playing them and I'd have to hear the characters frequently babble in... well, no language known to man. It's one of my pet peeves. Along with furbies. Destroy them. All of them.

davidthegnome

(2,983 posts)
65. Get off my virtual...
Wed Mar 13, 2013, 08:28 AM
Mar 2013

No. Not really. I'm not that sort of gnome. Does no one remember the old cartoon? David The Gnome was cool, he fought trolls and stuff and he was really small.

 

Comrade_McKenzie

(2,526 posts)
4. They also are giving us a free game of our choosing from the EA catalogue...
Mon Mar 11, 2013, 12:41 PM
Mar 2013

As an avid fanboy of Maxis Games, I hate that EA has tarnished their brand.

But I'm over it now and I thank EA for admitting they fucked up.

 

Baclava

(12,047 posts)
30. I LOVE Mass Effect - one of the deepest games, ever
Mon Mar 11, 2013, 04:32 PM
Mar 2013

if you wanted to see real gamer hatred toward developers you should have seen the outcry over the ending(s) in ME3

You bastards - don't let my friends die!

Hayabusa

(2,135 posts)
31. I need to get it
Mon Mar 11, 2013, 04:35 PM
Mar 2013

but my joke was supposed to be about the "get one free game" spiraling to three due to it being a compilation. I'm waiting for it to dip to the $40 price mark before I get it.

NavyDem

(529 posts)
38. It's available now on Origin
Mon Mar 11, 2013, 06:16 PM
Mar 2013

The ME trilogy is available on Origin right now for $25.00

ETA: The sale ends on 3/12/2013.

NavyDem

(529 posts)
44. Yeah, just took a look at that.
Mon Mar 11, 2013, 08:33 PM
Mar 2013

Hardcopy is still $60.00.

I'm just mad because I picked up the digital download of ME 3 for $19.99 and the next day they made the entire trilogy available for $25.00. Could have gotten all 3 for about the same price if I'd only waited another day.

Hayabusa

(2,135 posts)
45. Ouch.
Mon Mar 11, 2013, 09:13 PM
Mar 2013

On the latter, because I know the former's expensive. Although, it may still be a good buy, depending on the DL prices of the other two.

eggplant

(3,913 posts)
5. For a few hours of REAL fun...
Mon Mar 11, 2013, 12:52 PM
Mar 2013

...go to Amazon and read the 5-star reviews. Gut bustingly funny.

The only way for EA to live this down would be for them to change their entire business model, and that isn't going to happen. Maybe they'll go down the tubes, and someone else can buy up Maxis and return it to its former glory.

sofa king

(10,857 posts)
7. It's worth comparing reviews as well.
Mon Mar 11, 2013, 01:03 PM
Mar 2013

SimCity 5 garnered a high rating among press reviews, because the press reviewers were all shepherded onto a dedicated server which was scrupulously maintained.

Upon release, however, the game's Metacritic score fell into the unacceptable range before EA reviewers swarmed the site and pumped it back up to "so-so."

That suggests to me that the major problem with the game is the implementation of DRM, not the game itself. As usual, EA is unwilling to supply server space to cover initial demand, instead letting early adopters twist on the vine until enough of them stop playing to allow the rest to fit into the allotted server space.

Because hey, if you can get them to buy the game and not cost you money by playing it, why would you do anything else?

Javaman

(62,533 posts)
18. As I heard on a gamer podcast...
Mon Mar 11, 2013, 03:03 PM
Mar 2013

the anger issue is simple. Steam had the same issue when they first launched, but they were the trail blazer in DRM. And problems were to be expected, but that was several years ago now.

Fast forward to today and by EA having problems with their DRM is more a sign that they didn't prepare properly for the overwhelming demand for SimCity and to me that shows a gross amount of neglect on their part. That, is the sad take away from this. For a company that makes it's money making games, the really dropped the ball on this massively.

high density

(13,397 posts)
33. The thing is that we all know that server capacity should be a non-issue today
Mon Mar 11, 2013, 04:56 PM
Mar 2013

Anybody with a credit card can spin up a few dozen servers on Amazon EC2 in a matter of minutes. You can tear them down even faster after demand wanes. It is stunning that the Sim City 5 server architecture is so bad that it apparently was not built to scale in this way.

sofa king

(10,857 posts)
6. EA, the Lucas of video games.
Mon Mar 11, 2013, 12:53 PM
Mar 2013

They just had to tack always-on Internet connection onto a single-player game for two reasons only: first, so that they can track what their users do and sell that data to others; second, to open up a revenue channel within the game, to further soak users beyond the sixty bucks they blew on this.

EA claims that some of the processing and data storage is performed on their own servers, but we'll know they're lying about that when a functional cracked version of the game makes the rounds (a quick look suggests it may already be loose).

Think for a moment about how messed up that will be: those who paid sixty bucks (plus Internet fees) will have a shitty game that doesn't work, while those who steal it will have the module that causes all the problems completely removed, thus rewarding the thieves and punishing the law-abiding.

EA is setting a standard with which millions are already familiar: if you want an EA game that works, you have to steal it.

(The Lucas I reference in the title is Joe Lucas, Prince of Darkness, the genius behind every British car that doesn't start, but if you want to replace Joe with George, that might work as well.)

eggplant

(3,913 posts)
11. Ah, Lucas
Mon Mar 11, 2013, 01:57 PM
Mar 2013

The reason the brits drink their beer warm -- Lucas builds the refrigerators.

As for George, LucasArts put out a ton of really great PC games in their time. (That would be the Sierra Era.)

sofa king

(10,857 posts)
12. "If EA made guns, wars would not start."
Mon Mar 11, 2013, 02:23 PM
Mar 2013

A lot of those old Lucas jokes are now transferable to EA:

"If EA went into vacuum cleaners, they'd be the only EA products that don't suck."

"Bell invented the telephone, Edison the light bulb, and EA invented, 'there is a problem with your connection.'"



http://www.mez.co.uk/lucas.html

eggplant

(3,913 posts)
16. Although to be fair to Lucas...
Mon Mar 11, 2013, 02:56 PM
Mar 2013

...the Brits really were more concerned about gluing wood to the dashboard than getting the mechanicals correct.

"If your british roadster isn't leaking oil, it's empty."

Hayabusa

(2,135 posts)
25. Monkey Island!
Mon Mar 11, 2013, 03:32 PM
Mar 2013

Dark Forces! Secret Weapons of the Luftwaffe! Indiana Jones and Fate of Atlantis! Maniac Mansion! Zombies Ate My Neighbors!

I better stop, if I had to stay here and scream out every good LucasArts game from the late 80s-Mid 90s, I'd be here all week.

jeff47

(26,549 posts)
27. Actually, we already know they were lying about server processing
Mon Mar 11, 2013, 04:24 PM
Mar 2013

Because when the "Disconnected from the server" message appears, the game keeps running.

sofa king

(10,857 posts)
67. Yep, and more:
Thu Mar 14, 2013, 11:53 PM
Mar 2013
http://arstechnica.com/gaming/2013/03/hackers-open-up-offline-play-modding-tools-for-simcity/

A toolkit is apparently in the wild which allows one to disable the online checking... and possibly also allows one to attack and harm other players' cities...

I wonder if they'll say the possibility of virtual terrorism is a feature, not a bug.

Marrah_G

(28,581 posts)
8. I can't think of any online game that hasn't had at least one fucked up launch
Mon Mar 11, 2013, 01:24 PM
Mar 2013

I think it's especially so with expansions. They rush it and .... kaboom on the day it goes gold.

CreekDog

(46,192 posts)
13. they should sell a limited number of licenses based on server space they have
Mon Mar 11, 2013, 02:27 PM
Mar 2013

as they add space, they can sell more licenses.

instead of lots of unhappy people as a result of a game they paid for but cannot play.

they have lots of people rushing to be the first to buy a limited offering, which would play well and give good publicity and support the later offerings as they scale up their systems to meet increased demand.

this is not that hard to do right.

Javaman

(62,533 posts)
19. That would be true if other DRM type companies haven't already demonstrated
Mon Mar 11, 2013, 03:06 PM
Mar 2013

that it works and works very well.

Steam works phenomenally well.

EA, not so much.

And given that, EA should know better.

Alas they didn't and failed.

That's why the anger.

Javaman

(62,533 posts)
20. sadly, off line versions of games are pretty much a thing of the past.
Mon Mar 11, 2013, 03:08 PM
Mar 2013

the majority if not all of the big game makers are going this route.

I hated it forever, but I finally got over it and just accepted it as the new business model.

The upshot is: updates and patches happen almost seamlessly and free DLC is easier to deal with.

Just my two cents.

Javaman

(62,533 posts)
28. more than likely no.
Mon Mar 11, 2013, 04:27 PM
Mar 2013

I play left 4 dead and while there is a single play option, you have to be online to play it.

The reasoning behind this is a few things 1) marketing is direct 2) no packaging involved 3) no reselling of games 4) can make general announcements that reach all players 5) can pull titles when they want if they feel it's run its course for playability.

The other thing is by going to this type of model game makers basically are telling players, "you rent our games" you don't own them.

This is the future.

Personally speaking, I hated this, but I finally drank the kool-ade (what choice did I have) and have embraced my "renting" of games that I buy. I try to justify this by convincing myself that I no longer have games cluttering up my shelf. Anything that gets me through the night, you know?

sakabatou

(42,170 posts)
61. Except L4D isn't supposed to be single-player. It sucks due to its bots.
Tue Mar 12, 2013, 02:12 PM
Mar 2013

But there are games I'd like to play in single mode without interference of other players.

ButterflyBlood

(12,644 posts)
48. This fiasco might change that
Mon Mar 11, 2013, 11:30 PM
Mar 2013

All sorts of DRMs have been tried before, many disasterous and abandoned. Remember this? http://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal

iTunes also used to be insanely DRMed. That too has been removed.

Some developer will basically start using "You don't have to be online!" as a selling point. I think Ubisoft already has after getting a chilly reception after using it with a few titles.

Javaman

(62,533 posts)
57. Maybe for small titles, but DRM for games is here to stay for the giant games.
Tue Mar 12, 2013, 08:02 AM
Mar 2013

the simcity non-trovercy will vanish into a haze as soon as players are able to play.

We are a fickle bunch.

DonCoquixote

(13,616 posts)
14. For those who do not know
Mon Mar 11, 2013, 02:44 PM
Mar 2013

EA is pretty much one of the worst companies ever; as they are known for acquring titles and then running them INTO THE GROUND. They were supposed to make the latest star wars MMO; something that could have made a million dollars a month if done right. They spent 200 million, and then started to make "changes" that were so bad they made the game free to play.

Posteritatis

(18,807 posts)
42. Yep. Their thing is micropayments for everything, aggressive DRM, and two-year product cycles
Mon Mar 11, 2013, 07:18 PM
Mar 2013

By this time in 2015 I more or less guarantee that they'll turn off the login servers so that nobody will be able to play this version of Simcity again.

ForgoTheConsequence

(4,869 posts)
17. I use to love Sim City.
Mon Mar 11, 2013, 03:01 PM
Mar 2013

I even though about buying this as a time waster until I learned that you have to play it online.

OKNancy

(41,832 posts)
21. Such a coincidence. I just went to amazon this morning to check the reviews
Mon Mar 11, 2013, 03:15 PM
Mar 2013

I've been waiting to buy it ( I have all the other Sim City versions) but did want to hold off because some of the Beta testers didn't like the online aspect. The amazon reviews are scathing.

Violet_Crumble

(35,977 posts)
26. I love this 5 star review at Amazon...
Mon Mar 11, 2013, 03:51 PM
Mar 2013

2,041 of 2,371 people found the following review helpful
Helps me zone out, March 7, 2013
By Sim Lover= Fun:
This review is from: SimCity - Limited Edition (DVD-ROM)
I was looking for something new for my computer, when I stumbled upon this game on Amazon and decided, what the heck, lets give it a shot!

I have to say it far exceeds my expectations.

Thankfully, the game never actually loads. I was looking for a program where I could zone out, and stare at my computer screen in a meditative state for hours on end with no interuptions.

There's no actual gameplay, sound effects, or graphics to distract you from your meditation.

You may be forced to run the same "Tutorial" over and over again, but don't worry about that minor problem, because as soon as you exit the tutorial you'll be returned to a program that blissfully crashes or just, never logs onto any server succesfully, once again giving you peace and quiet.

Incredible job EA, will there be a sequel?

http://www.amazon.com/review/R3BQ88T77DIPNS/ref=cm_cr_pr_viewpnt#R3BQ88T77DIPNS

MADem

(135,425 posts)
29. Perhaps "Hitler" got through to them?
Mon Mar 11, 2013, 04:31 PM
Mar 2013

Some clever wag put this up here last night...I am still laughing...

davidpdx

(22,000 posts)
49. It's amazing how many times the same clip can be used to spoof something
Tue Mar 12, 2013, 02:32 AM
Mar 2013

This one may end up setting a new record.

MADem

(135,425 posts)
50. The guy that did this one does them for all sorts of stuff.
Tue Mar 12, 2013, 02:53 AM
Mar 2013

It is hilarious. Awful AND hilarious.

I think it resonates because most of us have gotten a righteous ass chewing at some point in our lives; we've had to stand and be held to account, by a parent, at school, at work, in the military, certainly...and we can relate to being held captive by one unreasonably angry and unhinged, pissed off individual who is not getting his way.

The fact that it is perhaps the greatest monster of the 20th Century, in this case crabbing about a video game, is just so absurd that one can't help but roar with laughter at the juxtaposition. And the terrified "supporting characters"--their reactions are great, especially when the dialogue is clever.

I've seen a number of them, and this one is up there with some of the more clever ones!

Sunlei

(22,651 posts)
66. lol @ "someone bring me rove" Should have hung all the kochs in the trials.
Wed Mar 13, 2013, 08:58 AM
Mar 2013

Bet the nazi leadership/wealthy lied on their usa immigration and citizenship papers.

jeff47

(26,549 posts)
32. The problem isn't so much EA, it's the industry
Mon Mar 11, 2013, 04:38 PM
Mar 2013

Right now, the games industry hires developers on a per-game basis. "You'll have a job while we write this one game, and then we're gonna lay you off. Oh, and we're gonna work you 60-80 hours a week."

In that environment, you're not going to get and keep particularly good developers. And you're definitely going to skew younger and less experienced - a developer with 10 years experience produces code that works about 100x better than one with 4 years. Lastly, what's the incentive to show your boss you really know your stuff? You're just going to get fired whether you're a superstar or you're mediocre, and it's really hard to pull off "superstar" during 80 hour weeks.

So, game companies produce buggy crap.

Now, back in the day (queue rocking chair and front porch):

Game companies, including EA, had "A" titles and "B" titles. Just like movie studios. There were the giant blockbusters that got a huge budget and lots of effort, and then there were the smaller-budget, less spectacular titles. The company would have the development team make an "A" title, and then split them up to make 3-ish "B" titles. But they still had a job. There was a reason to do a good job, just like any other business. The company treated the developers like professionals, and in return the companies got professional-grade work out of them. As an added bonus, occasionally a "B" title would become wildly successful.

Well, game companies have abandoned "B" titles. The MBAs figured out that "A" titles make more money, so they assume making only "A" titles would be a great plan. The problem is you can't make a continuous stream of "A" titles with one development team. You finish one, but the new title isn't designed or written yet - those people were busting their ass on the previous title. So the company lays off all the developers while the game writers and designers come up with the next game. There's no "B" titles to employ the developers while the new "A" title is getting started.

So we get the output of burnt-out kids with no hope of career advancement. And it shows.

Arkana

(24,347 posts)
59. Flop is a strong word.
Tue Mar 12, 2013, 12:15 PM
Mar 2013

I wouldn't consider SWTOR MMO gold, but I still play and have a boatload of fun with it. As long as you treat it as a single-player game with some multiplayer elements, you're fine. Go in expecting a Guild Wars or WoW, and you'll be disappointed.

RandiFan1290

(6,239 posts)
62. I was really hooked on the PvP
Tue Mar 12, 2013, 03:55 PM
Mar 2013

Until I started seeing the swarm of hack/cheats. Then I learned they had no way of fixing it and they refused to ban people they did catch. I played a MM Sniper and the mechanics were totally broken. I gave it a chance but EA didn't give a damn about most of the problems.

Then 1.2 hit

/quit

It is a very nice game while leveling up.

tarheelsunc

(2,117 posts)
35. chEAt killed the series. And that's too bad because I was looking forward to playing this game.
Mon Mar 11, 2013, 05:26 PM
Mar 2013

After reading the reviews and seeing that you can't even play SINGLE-PLAYER mode offline, I decided against it. I can understand the online system having first-day jitters, but I cannot understand the restrictions placed on being able to play a game you purchased.

beyurslf

(6,755 posts)
46. Bought the game since I was a forever SimCity fan from the very first installment.
Mon Mar 11, 2013, 10:40 PM
Mar 2013

Actually pre-ordered it months ago. Origin screwed up my pre-order and "lost" my product key (on an electronic download). This was actually told to me by the rep I talked to(after waiting nearly 2 hours) on the night of game launch. They refunded my purchase and I was able to immediately order from Amazon and download the game. After that, I was never able to log on. I finally called Amazon and got a refund (again) on Saturday.

Worst game launch ever of my most favorite game franchise ever. They destroyed it.

Violet_Crumble

(35,977 posts)
56. I think you made the right choice getting a refund...
Tue Mar 12, 2013, 05:58 AM
Mar 2013

Now the servers are up and running pretty consistently, the only good thing Ive got to say about the game is that the graphics are fantastic. But the map you get given for yr city means that the map's full pretty quickly and there's no room to expand. There's no terraforming, and no way of saving a game, destroying it with a disaster, then rolling back to the last save to move on again.

And after the huge disaster of the launch, I really didn't need to see a firebreathing monster disaster stomping through my new city less than half an hour after I'd started playing.

I'm considering giving it up and moving back to SimCity 4...

Arkana

(24,347 posts)
58. They were too stupid to make it available for digital download.
Tue Mar 12, 2013, 12:14 PM
Mar 2013

Jesus, EA. Really? After a bazillion successful launches, you fuck up Sim-goddamn-City?

 

Apophis

(1,407 posts)
60. Too late for this gamer.
Tue Mar 12, 2013, 12:19 PM
Mar 2013

I was looking forward to playing, but I couldn't connect for three days. I got fed up with it and sold it and purchased Tomb Raider instead.

Fuck EA.

sir pball

(4,758 posts)
68. Meh, it's already on the way to being cracked anyway
Fri Mar 15, 2013, 12:14 PM
Mar 2013

Somebody smarter than us has already figured out how to drop the game into debug mode, which allows for unlimited-time offline play as well as some spiffy hacks.

Saving the game still requires going online, but that's not a terribly complicated hack for an enterprising author. I give it a couple months at most.

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